NoEditorEngine 0.2 - Windows SDK/Runtime

This package contains the files needed to write and run C# games with NoEditorEngine.

Highlights:
- Stable double-buffered rendering.
- Rigidbody2D movement with AABB collision resolution.
- BoxCollider2D enter/stay/exit callbacks.
- SpriteRenderer and AnimatedSpriteRenderer.
- Camera.Main smooth follow with deadzone.
- Tilemap JSON loading in the BasicGame template.
- F1 debug collider drawing.

Requirements:
- Windows x64
- .NET 8 SDK

Run the sample:
tools\run_game.bat

Run another game project:
tools\run_game.bat path\to\YourGame

Game.csproj reference:
<Reference Include="Engine">
  <HintPath>..\..\..\sdk\lib\net8.0\Engine.dll</HintPath>
  <Private>true</Private>
</Reference>

project.json example:
{
  "name": "MyGame",
  "mainAssembly": "scripts/bin/Debug/net8.0/Game.dll",
  "mainClass": "Game",
  "startScene": "assets/maps/level1.json",
  "window": {
    "width": 1280,
    "height": 720,
    "title": "My Game"
  }
}
